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✶電玩史上的第一個角色 「小精靈」The Legacy of Pac-Man【本篇為全程英文講解】

The Legacy of Pac-Man
#遊戲 #娛樂·新奇 #全英文講解
5/9 解析英語

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電玩史上的第一個角色 「小精靈」The Legacy of Pac-Man
小精靈是史上辨識度最高的電子遊戲角色之一。
>> 晃晃貓爆紅 療癒影片傳遞正能量 A Wobbly Cat Stumbles to Stardom
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歷史迴廊

        Pac-Man is by far one of the most recognizable video game characters in history. That is in large part because he was the first character to ever appear in a video game, making him the “grandfather of all video game characters.” Pac-Man was first introduced in Japan on May 22, 1980, with the release of the famous Pac-Man arcade game. The game is in many people’s memory of childhood and teenage years. Even today, up to six million players are still mad about it.

        The name Pac-Man came from a Japanese expression, paku-paku taberu, which means to eat in a wild manner. The sound paku-paku mimics the sound of a person chomping their food. In English, the game was first called Puck Man but was changed to Pac-Man before it was launched in the US.

 

>> 電扶梯刷毛 原來是救命神器 Escalator Brushes: The Design behind Them

        The game was created by Toru Iwatani, a Japanese video game designer. Hoping to make a game that would appeal to both men and women, Iwatani decided the focus of the game should be on eating, something that everyone can relate to. Even Pac-Man’s shape is based on food. The inspiration for Pac-Man’s character came from a pizza with a single slice removed. The space where the slice was missing became the character’s mouth.

        In the video game, players must travel through a maze and eat dots of energy while avoiding the ghosts that roam the passageways. If one of the ghosts, who are named Blinky, Pinky, Inky, and Clyde, catches Pac-Man, then the player loses a life. While the concept is simple, finishing the game is anything but easy. In fact, the original Pac-Man can’t even be completed because of a glitch on the 256th level!

 

What Did You Learn?

1. Why did the creator of Pac-Man focus the game on eating?

2. What is the objective of the Pac-Man game?

 

參考答案:

1. To appeal to both men and women.

2. To travel through a maze and eat dots of energy while avoiding the (four) ghosts (that roam the passageways).

 

單字片語整理

Words in Use
legacy
[ˋlɛgəsi]
n. 遺產;歷史遺產
recognizable
[ˋrɛkəg͵naɪzəb!]
a. 可分辨的,認得出的
release
[rɪˋlis]
vt. & n. 釋出,釋放(= let go of);發行,發布
teenage
[ˋtin͵edʒ]
a. 青少年的(= teenaged[ˋtin͵edʒd])
mimic
[ˋmɪmɪk]
vt. . 模仿
n. 善於模仿(他人或動物)的人
launch
[lɔntʃ]
.vt. 發動(活動);發射(火箭、飛彈);發表(新書、新作品、新產品)
n. 發表會;(船)首次下水出航;(火箭)首次發射升空
inspiration
[͵ɪnspəˋreʃən]
n. 靈感;鼓舞人心的人(或事物)
slice
[slaɪs]
n. 一片
vt. 削,切
remove
[rɪˋmuv]
vt. 移開,除去
concept
[ˋkɑnsɛpt]
n. 觀念,想法
original
[əˋrɪdʒən!]
a. 原來的;原創的
n. 原著,原文
by far + the + 最高級形容詞 (+ N)
顯而易見是最⋯⋯的
manner
[ˋmænɚ]
n. 方法;態度;禮貌(恆用複數)
arcade
[ɑrˋked]
n. (兩旁有商店的)拱廊商業街
chomp
[tʃɑmp]
vt. (大聲)咀嚼
maze
[mez]
n. 迷宮
roam
[rom]
vt. & n. & vi. 漫步
passageway
[ˋpæsɪdʒ͵we]
n. 通道,走廊
glitch
[glɪtʃ]
n. (設備、機器的)小故障
Practical Phrases
in large part
 在很大程度上,主要

The success of the project was in large part due to good teamwork.
這項計畫的成功主要歸功於良好的團隊合作。

in a / an... manner
 以⋯⋯的態度

Viola conducted the meeting in a very professional manner.
薇奧拉十分專業的方式主持此次會議。

appeal to sb
 吸引某人

I’m sure this program will appeal to children of all ages.
我相信這個節目一定可以吸引各年齡層的小朋友。

relate to...
 對⋯⋯感同身受;認同⋯⋯、涉及⋯⋯、與⋯⋯有關

It's oftentimes very difficult to relate to my older brother.
我常常很難認同我哥哥。

This article relates to the topic of our discussion.
這則文章涉及我們討論的主題。

be anything but N/Adj.
 一點也不/絕非⋯⋯

The title sounds dull, but the movie itself is anything but boring.
那個片名聽起來很無趣,但電影本身一點都不無聊。

an arcade game
 街機遊戲

 

be mad about... 對⋯⋯狂熱,非常喜歡⋯⋯

June is mad about knitting. She spends hours every day making clothes for herself and friends.

茱恩對編織很狂熱。她每天花好幾小時做衣服給自己和朋友們。


以下介紹其他表示「非常喜歡......」的常見片語:

a. be crazy about... 為⋯⋯瘋狂,熱衷於⋯⋯

Both Kelly and her brother are crazy about surfing.

凱莉和她弟弟都很熱衷衝浪。

b. be passionate about... 熱愛⋯⋯

= have a passion for...

Sean is passionate about nature, especially insects and reptiles.

尚恩熱愛大自然,尤其是昆蟲和爬蟲類動物。

c. be fond of... 喜愛/喜好⋯⋯

Lisa has always been fond of animals and wants to become a vet.

麗莎一直很喜歡動物,而且她想當獸醫。

d. be keen on... 熱衷於/很喜歡⋯⋯

Mabel is keen on sports and spends most of her free time playing badminton.

梅寶熱衷於運動,她大部分閒暇時間都在打羽球。

e. be into... 極喜歡⋯⋯,對⋯⋯很有興趣

My younger sister has been into detective novels lately.

我妹妹最近迷上了偵探小說。

 

 

小精靈是史上辨識度最高的電子遊戲角色之一。那在 很大程度上是因為他是第一個出現在電子遊戲中的角色,他 因而成為「所有電子遊戲角色的祖父」。隨著著名的《小精 靈》街機遊戲的發行,小精靈這個角色於 1980 年五月二十 二日首次在日本推出。這款遊戲是許多人童年和青少年時期 的回憶。即使在今天,仍有多達六百萬位玩家為之瘋狂。

小精靈這個名字來自一個日文的詞語 ──「paku-paku taberu」,意思是瘋狂地吃東西。「paku-paku」的聲音是 模仿一個人咀嚼食物的聲音。在英文中,該遊戲最初被稱為 《Puck Man》,但在它於美國推出前改為《Pac-Man》。

該遊戲由一名日本電子遊戲設計師岩谷徹所創。因為 希望製作一款對男女都具有吸引力的遊戲,岩谷徹決定遊戲 的焦點應該是吃 ── 每個人都能產生共鳴的事。甚至小精 靈的形狀也是根據食物創造的。《小精靈》角色的靈感來自 一塊去掉了一片的披薩。切片缺失的地方變成了該角色的嘴 巴。

在該款電子遊戲中,玩家必須穿過一個迷宮並吃掉能 量球,同時避開在通道中遊蕩的幽靈。如果名叫布林奇、平 奇、英奇和克萊德的其中一個幽靈抓到小精靈,那麼該玩家 就會失去一條命。雖然概念很簡單,但完成遊戲絕非易事。 事實上,由於第兩百五十六關出現故障,原版的《小精靈》 甚至無法完全破關!

 

本篇內容出自《常春藤解析/生活英語雜誌》,
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